LCOV - code coverage report
Current view: top level - dns - messagerenderer.h (source / functions) Hit Total Coverage
Test: report.info Lines: 14 27 51.9 %
Date: 2012-05-15 Functions: 5 15 33.3 %
Legend: Lines: hit not hit | Branches: + taken - not taken # not executed Branches: 4 8 50.0 %

           Branch data     Line data    Source code
       1                 :            : // Copyright (C) 2009  Internet Systems Consortium, Inc. ("ISC")
       2                 :            : //
       3                 :            : // Permission to use, copy, modify, and/or distribute this software for any
       4                 :            : // purpose with or without fee is hereby granted, provided that the above
       5                 :            : // copyright notice and this permission notice appear in all copies.
       6                 :            : //
       7                 :            : // THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH
       8                 :            : // REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
       9                 :            : // AND FITNESS.  IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT,
      10                 :            : // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
      11                 :            : // LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
      12                 :            : // OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
      13                 :            : // PERFORMANCE OF THIS SOFTWARE.
      14                 :            : 
      15                 :            : #ifndef __MESSAGERENDERER_H
      16                 :            : #define __MESSAGERENDERER_H 1
      17                 :            : 
      18                 :            : #include <util/buffer.h>
      19                 :            : 
      20                 :            : namespace isc {
      21                 :            : 
      22                 :            : namespace dns {
      23                 :            : // forward declarations
      24                 :            : class Name;
      25                 :            : 
      26                 :            : /// \brief The \c AbstractMessageRenderer class is an abstract base class
      27                 :            : /// that provides common interfaces for rendering a DNS message into a buffer
      28                 :            : /// in wire format.
      29                 :            : ///
      30                 :            : /// A specific derived class of \c AbstractMessageRenderer (we call it
      31                 :            : /// a renderer class hereafter) is simply responsible for name compression at
      32                 :            : /// least in the current design.  A renderer class object (conceptually)
      33                 :            : /// manages the positions of names rendered in some sort of buffer and uses
      34                 :            : /// that information to render subsequent names with compression.
      35                 :            : ///
      36                 :            : /// A renderer class is mainly intended to be used as a helper for a more
      37                 :            : /// comprehensive \c Message class internally; normal applications won't have
      38                 :            : /// to care about details of this class.
      39                 :            : ///
      40                 :            : /// By default any (derived) renderer class object is associated with
      41                 :            : /// an internal buffer, and subsequent write operations will be performed
      42                 :            : /// on that buffer.  The rendering result can be retrieved via the
      43                 :            : /// \c getData() method.
      44                 :            : ///
      45                 :            : /// If an application wants a separate buffer can be (normally temporarily)
      46                 :            : /// set for rendering operations via the \c setBuffer() method.  In that case,
      47                 :            : /// it is generally expected that all rendering operations are performed via
      48                 :            : /// that object.  If the application modifies the buffer in
      49                 :            : /// parallel with the renderer, the result will be undefined.
      50                 :            : ///
      51                 :            : /// Note to developers: we introduced a separate class for name compression
      52                 :            : /// because previous benchmark with BIND9 showed compression affects overall
      53                 :            : /// response performance very much.  By having a separate class dedicated for
      54                 :            : /// this purpose, we'll be able to change the internal implementation of name
      55                 :            : /// compression in the future without affecting other part of the API and
      56                 :            : /// implementation.
      57                 :            : ///
      58                 :            : /// In addition, by introducing a class hierarchy from
      59                 :            : /// \c AbstractMessageRenderer, we allow an application to use a customized
      60                 :            : /// renderer class for specific purposes.  For example, a high performance
      61                 :            : /// DNS server may want to use an optimized renderer class assuming some
      62                 :            : /// specific underlying data representation.
      63                 :            : ///
      64                 :            : /// \note Some functions (like writeUint8) are not virtual. It is because
      65                 :            : ///     it is hard to imagine any version of message renderer that would
      66                 :            : ///     do anything else than just putting the data into a buffer, so we
      67                 :            : ///     provide a default implementation and having them virtual would only
      68                 :            : ///     hurt the performance with no real gain. If it would happen a different
      69                 :            : ///     implementation is really needed, we can make them virtual in future.
      70                 :            : ///     The only one that is virtual is writeName and it's because this
      71                 :            : ///     function is much more complicated, therefore there's a lot of space
      72                 :            : ///     for different implementations or behaviours.
      73                 :            : class AbstractMessageRenderer {
      74                 :            : public:
      75                 :            :     /// \brief Compression mode constants.
      76                 :            :     ///
      77                 :            :     /// The \c CompressMode enum type represents the name compression mode
      78                 :            :     /// for renderer classes.
      79                 :            :     /// \c CASE_INSENSITIVE means compress names in case-insensitive manner;
      80                 :            :     /// \c CASE_SENSITIVE means compress names in case-sensitive manner.
      81                 :            :     /// By default, a renderer compresses names in case-insensitive
      82                 :            :     /// manner.
      83                 :            :     /// Compression mode can be dynamically modified by the
      84                 :            :     /// \c setCompressMode() method.
      85                 :            :     /// The mode can be changed even in the middle of rendering, although this
      86                 :            :     /// is not an intended usage.  In this case the names already compressed
      87                 :            :     /// are intact; only names being compressed after the mode change are
      88                 :            :     /// affected by the change.
      89                 :            :     /// If a renderer class object is reinitialized by the \c clear()
      90                 :            :     /// method, the compression mode will be reset to the default, which is
      91                 :            :     /// \c CASE_INSENSITIVE
      92                 :            :     ///
      93                 :            :     /// One specific case where case-sensitive compression is required is
      94                 :            :     /// AXFR as described in draft-ietf-dnsext-axfr-clarify.  A primary
      95                 :            :     /// authoritative DNS server implementation using this API would specify
      96                 :            :     /// \c CASE_SENSITIVE before rendering outgoing AXFR messages.
      97                 :            :     ///
      98                 :            :     enum CompressMode {
      99                 :            :         CASE_INSENSITIVE,  //!< Compress names case-insensitive manner (default)
     100                 :            :         CASE_SENSITIVE     //!< Compress names case-sensitive manner
     101                 :            :     };
     102                 :            : protected:
     103                 :            :     ///
     104                 :            :     /// \name Constructors and Destructor
     105                 :            :     //@{
     106                 :            :     /// \brief The default constructor.
     107                 :            :     ///
     108                 :            :     /// This is intentionally defined as \c protected as this base class should
     109                 :            :     /// never be instantiated (except as part of a derived class).
     110                 :            :     AbstractMessageRenderer();
     111                 :            : 
     112                 :            : public:
     113                 :            :     /// \brief The destructor.
     114                 :       1224 :     virtual ~AbstractMessageRenderer() {}
     115                 :            :     //@}
     116                 :            : protected:
     117                 :            :     /// \brief Return the output buffer we render into.
     118                 :            :     const isc::util::OutputBuffer& getBuffer() const { return (*buffer_); }
     119                 :          0 :     isc::util::OutputBuffer& getBuffer() { return (*buffer_); }
     120                 :            : private:
     121                 :            :     /// \brief Local (default) buffer to store data.
     122                 :            :     isc::util::OutputBuffer local_buffer_;
     123                 :            : 
     124                 :            :     /// \brief Buffer to store data.
     125                 :            :     ///
     126                 :            :     /// Note that the class interface ensures this pointer is never NULL;
     127                 :            :     /// it either refers to \c local_buffer_ or to an application-supplied
     128                 :            :     /// buffer by \c setBuffer().
     129                 :            :     ///
     130                 :            :     /// It was decided that there's no need to have this in every subclass,
     131                 :            :     /// at least not now, and this reduces code size and gives compiler a
     132                 :            :     /// better chance to optimise.
     133                 :            :     isc::util::OutputBuffer* buffer_;
     134                 :            : public:
     135                 :            :     ///
     136                 :            :     /// \name Getter Methods
     137                 :            :     ///
     138                 :            :     //@{
     139                 :            :     /// \brief Return a pointer to the head of the data stored in the internal
     140                 :            :     /// buffer.
     141                 :            :     ///
     142                 :            :     /// This method works exactly same as the same method of the \c OutputBuffer
     143                 :            :     /// class; all notes for \c OutputBuffer apply.
     144                 :          0 :     const void* getData() const {
     145                 :          0 :         return (buffer_->getData());
     146                 :            :     }
     147                 :            : 
     148                 :            :     /// \brief Return the length of data written in the internal buffer.
     149                 :          0 :     size_t getLength() const {
     150                 :          0 :         return (buffer_->getLength());
     151                 :            :     }
     152                 :            : 
     153                 :            :     /// \brief Return whether truncation has occurred while rendering.
     154                 :            :     ///
     155                 :            :     /// Once the return value of this method is \c true, it doesn't make sense
     156                 :            :     /// to try rendering more data, although this class itself doesn't reject
     157                 :            :     /// the attempt.
     158                 :            :     ///
     159                 :            :     /// This method never throws an exception.
     160                 :            :     ///
     161                 :            :     /// \return true if truncation has occurred; otherwise \c false.
     162                 :            :     virtual bool isTruncated() const = 0;
     163                 :            : 
     164                 :            :     /// \brief Return the maximum length of rendered data that can fit in the
     165                 :            :     /// corresponding DNS message without truncation.
     166                 :            :     ///
     167                 :            :     /// This method never throws an exception.
     168                 :            :     ///
     169                 :            :     /// \return The maximum length in bytes.
     170                 :            :     virtual size_t getLengthLimit() const = 0;
     171                 :            : 
     172                 :            :     /// \brief Return the compression mode of the renderer class object.
     173                 :            :     ///
     174                 :            :     /// This method never throws an exception.
     175                 :            :     ///
     176                 :            :     /// \return The current compression mode.
     177                 :            :     virtual CompressMode getCompressMode() const = 0;
     178                 :            :     //@}
     179                 :            : 
     180                 :            :     ///
     181                 :            :     /// \name Setter Methods
     182                 :            :     ///
     183                 :            :     //@{
     184                 :            :     /// \brief Set or reset a temporary output buffer.
     185                 :            :     ///
     186                 :            :     /// This method can be used for an application that manages an output
     187                 :            :     /// buffer separately from the message renderer and wants to keep reusing
     188                 :            :     /// the renderer.  When the renderer is associated with the default buffer
     189                 :            :     /// and the given pointer is non NULL, the given buffer will be
     190                 :            :     /// (temporarily) used for subsequent message rendering; if the renderer
     191                 :            :     /// is associated with a temporary buffer and the given pointer is NULL,
     192                 :            :     /// the renderer will be reset with the default buffer.  In the latter
     193                 :            :     /// case any additional resources (possibly specific to a derived renderer
     194                 :            :     /// class) will be cleared, but the temporary buffer is kept as the latest
     195                 :            :     /// state (which would normally store the rendering result).
     196                 :            :     ///
     197                 :            :     /// This method imposes some restrictions to prevent accidental misuse
     198                 :            :     /// that could cause disruption such as dereferencing an invalid object.
     199                 :            :     /// First, a temporary buffer must not be set when the associated buffer
     200                 :            :     /// is in use, that is, any data are stored in the buffer.  Also, the
     201                 :            :     /// default buffer cannot be "reset"; when NULL is specified a temporary
     202                 :            :     /// buffer must have been set beforehand.  If these conditions aren't met
     203                 :            :     /// an isc::InvalidParameter exception will be thrown.  This method is
     204                 :            :     /// exception free otherwise.
     205                 :            :     ///
     206                 :            :     /// \throw isc::InvalidParameter A restrictions of the method usage isn't
     207                 :            :     /// met.
     208                 :            :     ///
     209                 :            :     /// \param buffer A pointer to a temporary output buffer or NULL for reset
     210                 :            :     /// it.
     211                 :            :     void setBuffer(isc::util::OutputBuffer* buffer);
     212                 :            : 
     213                 :            :     /// \brief Mark the renderer to indicate truncation has occurred while
     214                 :            :     /// rendering.
     215                 :            :     ///
     216                 :            :     /// This method never throws an exception.
     217                 :            :     virtual void setTruncated() = 0;
     218                 :            : 
     219                 :            :     /// \brief Set the maximum length of rendered data that can fit in the
     220                 :            :     /// corresponding DNS message without truncation.
     221                 :            :     ///
     222                 :            :     /// This method never throws an exception.
     223                 :            :     ///
     224                 :            :     /// \param len The maximum length in bytes.
     225                 :            :     virtual void setLengthLimit(size_t len) = 0;
     226                 :            : 
     227                 :            :     /// \brief Set the compression mode of the renderer class object.
     228                 :            :     ///
     229                 :            :     /// This method never throws an exception.
     230                 :            :     ///
     231                 :            :     /// \param mode A \c CompressMode value representing the compression mode.
     232                 :            :     virtual void setCompressMode(CompressMode mode) = 0;
     233                 :            :     //@}
     234                 :            : 
     235                 :            :     ///
     236                 :            :     /// \name Methods for writing data into the internal buffer.
     237                 :            :     ///
     238                 :            :     //@{
     239                 :            :     /// \brief Insert a specified length of gap at the end of the buffer.
     240                 :            :     ///
     241                 :            :     /// The caller should not assume any particular value to be inserted.
     242                 :            :     /// This method is provided as a shortcut to make a hole in the buffer
     243                 :            :     /// that is to be filled in later, e.g, by \ref writeUint16At().
     244                 :            :     ///
     245                 :            :     /// \param len The length of the gap to be inserted in bytes.
     246                 :        921 :     void skip(size_t len) {
     247         [ +  - ]:       1566 :         buffer_->skip(len);
     248                 :        921 :     }
     249                 :            : 
     250                 :            :     /// \brief Trim the specified length of data from the end of the internal
     251                 :            :     /// buffer.
     252                 :            :     ///
     253                 :            :     /// This method is provided for such cases as DNS message truncation.
     254                 :            :     ///
     255                 :            :     /// The specified length must not exceed the current data size of the
     256                 :            :     /// buffer; otherwise an exception of class \c isc::OutOfRange will
     257                 :            :     /// be thrown.
     258                 :            :     ///
     259                 :            :     /// \param len The length of data that should be trimmed.
     260                 :          0 :     void trim(size_t len) {
     261         [ +  - ]:         22 :         buffer_->trim(len);
     262                 :          0 :     }
     263                 :            : 
     264                 :            :     /// \brief Clear the internal buffer and other internal resources.
     265                 :            :     ///
     266                 :            :     /// This method can be used to re-initialize and reuse the renderer
     267                 :            :     /// without constructing a new one.
     268                 :            :     virtual void clear();
     269                 :            : 
     270                 :            :     /// \brief Write an unsigned 8-bit integer into the internal buffer.
     271                 :            :     ///
     272                 :            :     /// \param data The 8-bit integer to be written into the internal buffer.
     273                 :          0 :     void writeUint8(const uint8_t data) {
     274                 :         29 :         buffer_->writeUint8(data);
     275                 :          0 :     }
     276                 :            : 
     277                 :            :     /// \brief Write an unsigned 16-bit integer in host byte order into the
     278                 :            :     /// internal buffer in network byte order.
     279                 :            :     ///
     280                 :            :     /// \param data The 16-bit integer to be written into the buffer.
     281                 :          2 :     void writeUint16(uint16_t data) {
     282         [ +  - ]:       6236 :         buffer_->writeUint16(data);
     283                 :          2 :     }
     284                 :            : 
     285                 :            :     /// \brief Write an unsigned 16-bit integer in host byte order at the
     286                 :            :     /// specified position of the internal buffer in network byte order.
     287                 :            :     ///
     288                 :            :     /// The buffer must have a sufficient room to store the given data at the
     289                 :            :     /// given position, that is, <code>pos + 2 < getLength()</code>;
     290                 :            :     /// otherwise an exception of class \c isc::dns::InvalidBufferPosition will
     291                 :            :     /// be thrown.
     292                 :            :     /// Note also that this method never extends the internal buffer.
     293                 :            :     ///
     294                 :            :     /// \param data The 16-bit integer to be written into the internal buffer.
     295                 :            :     /// \param pos The beginning position in the buffer to write the data.
     296                 :          0 :     void writeUint16At(uint16_t data, size_t pos) {
     297         [ +  - ]:       1706 :         buffer_->writeUint16At(data, pos);
     298                 :          0 :     }
     299                 :            : 
     300                 :            :     /// \brief Write an unsigned 32-bit integer in host byte order into the
     301                 :            :     /// internal buffer in network byte order.
     302                 :            :     ///
     303                 :            :     /// \param data The 32-bit integer to be written into the buffer.
     304                 :          3 :     void writeUint32(uint32_t data) {
     305                 :        974 :         buffer_->writeUint32(data);
     306                 :          3 :     }
     307                 :            : 
     308                 :            :     /// \brief Copy an arbitrary length of data into the internal buffer
     309                 :            :     /// of the renderer object.
     310                 :            :     ///
     311                 :            :     /// No conversion on the copied data is performed.
     312                 :            :     ///
     313                 :            :     /// \param data A pointer to the data to be copied into the internal buffer.
     314                 :            :     /// \param len The length of the data in bytes.
     315                 :          0 :     void writeData(const void *data, size_t len) {
     316                 :       3300 :         buffer_->writeData(data, len);
     317                 :          0 :     }
     318                 :            : 
     319                 :            :     /// \brief Write a \c Name object into the internal buffer in wire format,
     320                 :            :     /// with or without name compression.
     321                 :            :     ///
     322                 :            :     /// If the optional parameter \c compress is \c true, this method tries to
     323                 :            :     /// compress the \c name if possible, searching the entire message that has
     324                 :            :     /// been rendered.  Otherwise name compression is omitted.  Its default
     325                 :            :     /// value is \c true.
     326                 :            :     ///
     327                 :            :     /// Note: even if \c compress is \c true, the position of the \c name (and
     328                 :            :     /// possibly its ancestor names) in the message is recorded and may be used
     329                 :            :     /// for compressing subsequent names.
     330                 :            :     ///
     331                 :            :     /// \param name A \c Name object to be written.
     332                 :            :     /// \param compress A boolean indicating whether to enable name compression.
     333                 :            :     virtual void writeName(const Name& name, bool compress = true) = 0;
     334                 :            :     //@}
     335                 :            : };
     336                 :            : 
     337                 :            : /// The \c MessageRenderer is a concrete derived class of
     338                 :            : /// \c AbstractMessageRenderer as a general purpose implementation of the
     339                 :            : /// renderer interfaces.
     340                 :            : ///
     341                 :            : /// A \c MessageRenderer object is constructed with a \c OutputBuffer
     342                 :            : /// object, which is the buffer into which the rendered %data will be written.
     343                 :            : /// Normally the buffer is expected to be empty on construction, but it doesn't
     344                 :            : /// have to be so; the renderer object will start rendering from the
     345                 :            : /// end of the buffer at the time of construction.  However, if the
     346                 :            : /// pre-existing portion of the buffer contains DNS names, these names won't
     347                 :            : /// be considered for name compression.
     348                 :            : class MessageRenderer : public AbstractMessageRenderer {
     349                 :            : public:
     350                 :            :     using AbstractMessageRenderer::CASE_INSENSITIVE;
     351                 :            :     using AbstractMessageRenderer::CASE_SENSITIVE;
     352                 :            : 
     353                 :            :     /// \brief Constructor from an output buffer.
     354                 :            :     MessageRenderer();
     355                 :            : 
     356                 :            :     virtual ~MessageRenderer();
     357                 :            :     virtual bool isTruncated() const;
     358                 :            :     virtual size_t getLengthLimit() const;
     359                 :            :     virtual CompressMode getCompressMode() const;
     360                 :            :     virtual void setTruncated();
     361                 :            :     virtual void setLengthLimit(size_t len);
     362                 :            : 
     363                 :            :     /// This implementation does not allow this call in the middle of
     364                 :            :     /// rendering (i.e. after at least one name is rendered) due to
     365                 :            :     /// restriction specific to the internal implementation.  Such attempts
     366                 :            :     /// will result in an \c isc::InvalidParameter exception.
     367                 :            :     ///
     368                 :            :     /// This shouldn't be too restrictive in practice; there's no known
     369                 :            :     /// practical case for such a mixed compression policy in a single
     370                 :            :     /// message.
     371                 :            :     virtual void setCompressMode(CompressMode mode);
     372                 :            : 
     373                 :            :     virtual void clear();
     374                 :            :     virtual void writeName(const Name& name, bool compress = true);
     375                 :            : private:
     376                 :            :     struct MessageRendererImpl;
     377                 :            :     MessageRendererImpl* impl_;
     378                 :            : };
     379                 :            : }
     380                 :            : }
     381                 :            : #endif // __MESSAGERENDERER_H
     382                 :            : 
     383                 :            : // Local Variables: 
     384                 :            : // mode: c++
     385                 :            : // End: 

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